Ivan says “ It’s not part of any game at this very moment but with some older releases already licensed or in the process it could most probably happen.” I am hoping to see this Shotgun-pistol in DOOM or any similar computer game as soon as possible. If you look on the top of the barrels you can see signs of fingerprints and dust. 'Vincent' is able to move bodily in real time and has ultra-realistic techniques, made by Unreal Engine. The primers look very plastic, but who knows what primers will look like in the future?īelow: The amount of detail is just beyond in these pictures. The aim of this project is creating a digital human as being realistic with a real-time engine. Note the safety, straps and other details. With more than 15 years in the industry, Concept Designer and a 3D Artist, Vitaly Bulgarov has developed not only a deep affection for cutting edge technology, innovation and inspiring futuristic design, but also, an impressive resume working in film. The shells seem to say – “Mother Design – 12 gauge special”. Posted by The Gnomon Workshop on 02/11/19. “MOTH3R is a sustainable platform of Ivan Šantić, concept designer with experience in motion and industrial design” And if you only ever saw 5,56 NATO, 9×19 mm and 12 gauge then it might limit your imagination. There’s good and bad with that – if you only ever seen AR15s then that is what you’re most likely going to do next. I’m not saying this is the case with Ivan and the DX-12 and his other creations, but one problem with many firearms designers is that some of them have had no, or very little, real contact with firearms.įor instance, it doesn’t look too ergonomic or comfortable to hold and shotgun shells are probably what generates the most recoil in the firearms world (depending on load, of course). Very small slugs, recoil friendly I suppose. “HARDWAR3 INDUSRIES” – Authorized Personnel Only. It’s mind-blowing to see how “digital prototyping” has evolved over the years, and how realistic images that can be generated by a computer. I am seriously tempted to generate pictures of some of my ideas, but suspect it might be more time (and skill) consuming than what I’m prepared for.
VITALY BULGAROV MOI3D SOFTWARE
I understand the software used to generate these pictures are Moi3D and Fusion360. Perfect for home or in the car defense, where allowed. The rear sight looks almost like two individual, one for each barrel, but it’s a very wide, Glock-a-like sight.Īnything in the general direction between these two slots will get a bite.īy first looks, this would make a great self-defense shotgun, or pistol shotgun.
VITALY BULGAROV MOI3D SERIES
If Glock ever made a Shotgun, this might be it. Alita: Battle Angel Concepts Rendered in KeyShot By Vitaly Bulgarov Alita: Battle Angel, a live-action remake of the 90s Japanese manga series Gunnm, was released Februto a lot of mixed reviews from fans and critics, but those who know the artist involved cant say enough about, or get enough of, the concepts and visuals that.
Behold the DX-12 ‘Punisher’ -HARDWAR3 INDUSTRIES™ DX-12 / Double-barreled shotgun, codename: ‘Punisher’.